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dm:ideas:persona_laborers [2021/08/18 00:46] – created - external edit 127.0.0.1dm:ideas:persona_laborers [2025/06/16 02:54] (current) – [Physician, surgeon or barber] restless
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 In the encampment they may show up to look for work as men-at-arms (if they have any experience fighting), porter or torchbearers. In the encampment they may show up to look for work as men-at-arms (if they have any experience fighting), porter or torchbearers.
  
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-==== Woodcutters ==== 
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-Similar to the [[.:persona_charcoal_burner|charcoal burners]], there can be a small camp of woodcutters in [[:gaz:woodshade|Woodshade]] who cut and hew wood and make firewood.  They may also help supply the charcoal burners, or be a rival group.  They could also be a source of information about happenings in Woodshade, [[:gaz:stinging_bowels|the Stinging Bowels]], [[:gaz:cut|the Cut]] or even the edges of [[:gaz:mistelms|the Mistelms]]. 
  
  
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 ==== Boatmen ==== ==== Boatmen ====
  
-These guys run the barges for the [[:gaz:sea_scow_fishing_company|Sea Scow Fishing Company]] and any others who may come down, and they will spend a few days while their boats are unloaded or loaded, or even repaired.+//[[gaz:holumenn|Holumenn]]// who work for crews coming and going from [[gaz:thule|Thule]].  Some simply help with transport and never actually perform any raiding. 
  
  
-==== Physician, surgeon or barber ==== 
  
-In a place this dangerous there is a call for someone who help the sick or injured... just be careful what he’s doing with that knife! 

Boomer D&D:  “We are brutal mercenaries who take whatever isn’t nailed down. We get killed because we didn’t understand the ten paragraph description of the trapped room.”