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dm:ideas:item_weapons_of_the_greys [2025/06/16 18:49] – created restlessdm:ideas:item_weapons_of_the_greys [2025/06/16 21:00] (current) – [Aetheric Siphon Claw (Melee - Slashing)] restless
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 Function: Fires a focused wave of psionic energy at a single target within 60 feet. The target must make a Wisdom saving throw (DC 14). If failed, they take 1d6 psychic damage and are disoriented (suffering -1 to attack rolls and saving throws) for 1 round. If successful, they take no damage but are still slightly disoriented (suffering -1 to their next attack roll or saving throw) for 1 round. This damage directly affects the mind and bypasses physical armor. It can be used 3 times per day, recharging at dawn. Function: Fires a focused wave of psionic energy at a single target within 60 feet. The target must make a Wisdom saving throw (DC 14). If failed, they take 1d6 psychic damage and are disoriented (suffering -1 to attack rolls and saving throws) for 1 round. If successful, they take no damage but are still slightly disoriented (suffering -1 to their next attack roll or saving throw) for 1 round. This damage directly affects the mind and bypasses physical armor. It can be used 3 times per day, recharging at dawn.
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 +
 +=== Temporal Edge Glaive (Melee - Slashing/Piercing) ===
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 +Description: A long, elegant polearm with a shaft of polished black onyx, culminating in a wickedly curved, razor-sharp blade that shimmers with faint, almost imperceptible distortions, as if constantly interacting with a slightly different moment in time.
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 +Function: Functions as a glaive (1d8 slashing/piercing). Once per day, as an action, the wielder can "prime" the blade for 1 round. On a successful hit during this primed round, the target takes normal damage, and their speed is halved for 1d4 rounds as they perceive themselves moving sluggishly through time. A successful Dexterity saving throw (DC 13) negates the speed reduction. This is a subtle temporal effect, not a physical one.
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 +
 +=== Aetheric Siphon Claw (Melee - Slashing) ===
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 +Description: A vicious, claw-like weapon crafted from jagged, multi-faceted onyx, designed to fit over a Grey’s hand or limb. Its points shimmer with faint, almost unnoticeable energetic distortions.
 +
 +Function: Functions as a claw/short sword (1d6 slashing damage). Once per day, when this weapon successfully hits a target that possesses spell slots or psychic abilities, the wielder can choose to siphon a minute amount of their energy. The target must make a Wisdom saving throw (DC 13). If failed, they lose the ability to cast one 1st-level spell or use one minor psychic ability (GM’s discretion) on their next turn, as their connection to their power is briefly disrupted. This does not consume a Grey’s action.
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 +
 +=== Psionic Edge Blade (Sword/Sabre) ===
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 +Description: A straight, double-edged sword crafted from highly polished, obsidian-black onyx. Its surface is perfectly smooth and seems to absorb all light. There are no visible runes or enchantments, but the blade feels subtly heavy with a non-physical weight, almost a mental pressure, when wielded.
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 +Functionality: Functions as a medium sword (1d8 slashing damage). Its true power lies in direct mental assault. On a successful hit, the blade delivers its normal damage. Additionally, once per day, the wielder can choose to send a psychic spike into the target’s mind. The target must make a Wisdom saving throw (DC 13). If failed, they take an additional 1d4 psychic damage and are stunned for 1 round (cannot take actions), as their mind is overwhelmed by alien thought-patterns. If successful, they take no psychic damage but are disoriented, suffering disadvantage on their next attack roll.
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DM, what is best in life?

To crush the characters, see their dice driven before me and hear the lamentations of the players