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dm:ideas:item_armor_of_the_greys [2025/06/16 19:03] – created restlessdm:ideas:item_armor_of_the_greys [2025/06/16 21:00] (current) – [Psionic Dampening Resonator (Miscellaneous Item / Armor Field)] restless
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 Functionality: Functions as a heavy shield, granting a +2 bonus to AC. Its reflective surface, coupled with subtle energy manipulation, grants the wielder advantage on saving throws against visual effects (e.g., Blindness, Color Spray, Hypnotic Pattern). Once per day, as a reaction to being targeted by a light- or energy-based attack (e.g., Magic Missile, Lightning Bolt, dragon’s breath), the wielder can attempt to reflect some of the energy. The attack still hits, but the damage is reduced by 1d6. Functionality: Functions as a heavy shield, granting a +2 bonus to AC. Its reflective surface, coupled with subtle energy manipulation, grants the wielder advantage on saving throws against visual effects (e.g., Blindness, Color Spray, Hypnotic Pattern). Once per day, as a reaction to being targeted by a light- or energy-based attack (e.g., Magic Missile, Lightning Bolt, dragon’s breath), the wielder can attempt to reflect some of the energy. The attack still hits, but the damage is reduced by 1d6.
 +
 +
 +=== Chrono-Field Projector (Miscellaneous Item / Armor Field) ===
 +
 +Description: A sleek, dark onyx cylinder, about the size of a human thumb, typically clipped to a Grey’s belt or integrated into their equipment. It emits a barely perceptible, rapid flicker in the air around it, almost like heat haze, that is only noticeable when actively sought.
 +
 +Functionality: This device creates a subtle temporal distortion field around the wearer. While active (requires 1 round to activate, then functions passively), it provides a +1 bonus to the wearer’s AC against melee attacks by subtly shifting their personal timeline by fractions of a second, making them slightly harder to hit. Once per day, as a reaction to a critical hit from a melee attack, the wearer can choose to negate the critical hit, treating it as a normal hit instead, as the field briefly overloads to deflect the most impactful strike. The field then deactivates and cannot be used for 1d4 rounds.
 +
 +
 +=== Psionic Dampening Resonator (Miscellaneous Item / Armor Field) ===
 +
 +Description: A small, perfectly smooth, unadorned onyx disc that sits flat against the Grey’s chest or back, adhering without visible fasteners. It is unnaturally cold to the touch and seems to absorb all light, making it difficult to discern its edges.
 +
 +Functionality: This item generates a localized field that interferes with invasive mental energies. While active (requires 1 round to activate, then functions passively), it grants the wearer advantage on all saving throws against psychic attacks, mind-control spells, and telepathic intrusion. Once per day, if the wearer successfully saves against a psychic or mind-affecting spell, they can choose to reflect 1d4 psychic damage back to the originating caster, as the resonator forcibly rebuffs the mental assault. The field then deactivates and cannot be used for 1d4 rounds.
 +
 +
 +=== Kinetic-Dampening Buckler ===
 +
 +Description: A small, round buckler crafted from a single, seamless piece of dense, polished black onyx. It has no straps or obvious handles, but seems to adhere to a Grey’s forearm through unknown means. Its surface feels strangely soft to impact, yet completely unyielding.
 +
 +Functionality: Functions as a light shield, granting a +1 bonus to AC. When struck by a physical melee attack, the buckler subtly absorbs and dissipates the kinetic energy. Once per day, as a reaction, the wielder can choose to reduce the damage from one successful physical attack by 1d4 points, as the buckler momentarily phases or dampens the impact.
 +
 +
 +=== Aetheric Ward Generator (Miscellaneous Item / Armor Field) ===
 +
 +Description: A small, perfectly smooth onyx sphere, about the size of a fist, that subtly floats or remains inert near the Grey’s body (perhaps clipped to a belt, or embedded in armor). It emits a faint, high-pitched whine that is usually imperceptible.
 +
 +Functionality: This item projects a protective field. While active (requires 1 round to activate, then functions passively), it provides a +1 bonus to the wearer’s saving throws against ranged attacks (both mundane and magical projectiles) as it subtly distorts their trajectory. Once per day, as a reaction to being targeted by a spell, the wearer can choose to gain a +2 bonus to their saving throw against that specific spell. The field then deactivates and cannot be used for 1d4 rounds.
 +
 +
 +=== Reflective Data-Shield (Heavy Shield) ===
 +
 +Description: A large, rectangular or kite-shaped shield constructed from a single, impossibly smooth slab of perfectly black, mirrored onyx. Its surface seems to absorb all light, yet simultaneously reflects its surroundings with crystalline clarity, displaying faint, shifting geometric patterns within its depths. It feels incredibly dense and heavy.
 +
 +Functionality: Functions as a heavy shield, granting a +2 bonus to AC. Its reflective surface, coupled with subtle energy manipulation, grants the wielder advantage on saving throws against visual effects (e.g., Blindness, Color Spray, Hypnotic Pattern). Once per day, as a reaction to being targeted by a light- or energy-based attack (e.g., Magic Missile, Lightning Bolt, dragon’s breath), the wielder can attempt to reflect some of the energy. The attack still hits, but the damage is reduced by 1d6.
 +
 +
  
  

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To crush the characters, see their dice driven before me and hear the lamentations of the players