| Level | Points | Hit Dice | Move Silently | Hide | Track |
|---|---|---|---|---|---|
| 1 | 0 | 1d8 | 25 | 10 | 40 |
| 2 | 2,500 | 2d8 | 30 | 15 | 45 |
| 3 | 5,000 | 3d8 | 35 | 20 | 50 |
| 4 | 10,000 | 4d8 | 40 | 25 | 55 |
| 5 | 20,000 | 5d8 | 45 | 30 | 60 |
| 6 | 40,000 | 6d8 | 50 | 35 | 65 |
| 7 | 80,000 | 7d8 | 55 | 40 | 70 |
| 8 | 160,000 | 8d8 | 60 | 45 | 75 |
| 9 | 320,000 | 9d8 | 65 | 50 | 80 |
| 10 | 480,000 | 9d8+2 | 68 | 53 | 82 |
| 11 | 640,000 | 9d8+4 | 71 | 56 | 84 |
| 12 | 800,000 | 9d8+6 | 74 | 59 | 86 |
| 13 | 960,000 | 9d8+8 | 77 | 62 | 88 |
| 14 | 1,120,000 | 9d8+10 | 80 | 65 | 90 |
| 15 | 1,280,000 | 9d8+12 | 83 | 68 | 92 |
| 16 | 1,440,000 | 9d8+14 | 85 | 69 | 93 |
| 17 | 1,600,000 | 9d8+16 | 87 | 70 | 94 |
| 18 | 1,760,000 | 9d8+18 | 89 | 71 | 95 |
| 19 | 1,920,000 | 9d8+20 | 91 | 72 | 96 |
| 20 | 2,080,000 | 9d8+22 | 93 | 73 | 97 |
Rangers live by tracking, hunting, acting as scouts, or as guides through dangerous regions. Often living on the fringes of society, they are often civilization’s first line of defense against the horrors of the borderlands and the wilderness beyond. Rangers often protect against (or actively hunt) their chosen foes with stealth and cunning. In addition to any requirements of their base-class, Ranger characters must have a minimum wisdom score of 13, and a dexterity score of 11.
While unarmored or wearing light armor (leather), Rangers have the ability to Move Silently or Hide as a Thief, although in non-wilderness areas such as indoors, underground (dungeons), or in urban areas, one suffers a -20% penalty to their chance to succeed. Rangers Track quite effectively with a base chance of 40%, but the DM must generally modify the chance of success based upon conditions such as weather, terrain, age of tracks, or similar factors.
Rangers are skilled outdoors-men and should be able to accomplish most mundane tasks associated with “roughing it.” When necessary, the DM may apply a bonus to such skill or ability checks as the situation dictates.
A Ranger must declare a Chosen Enemy. Against this chosen enemy, the Ranger adds their level as a bonus to attempts to track and any stealth rolls (moving silently or hiding amongst the enemy). A Ranger adds half their level (rounded down) to damage rolls against their chosen enemy. This enemy should be a specific race or somewhat narrow category of creature such as giants or dragons. With the DM‘s permission, the list might include rival organizations, religions, nations, or similar agencies. For most of the mundane Rangers of the world, the usual enemy is typically “normal game animals” to maximize their hunting efficiency.
For all other purposes, the Ranger operates as a Fighter. (The Ranger is a Fighter with the Hunter quasi-class applied.)