Notes for Session Zero
The game and its organization
Players should be 25+
Game is old-school in feel and rules
Rule Zero
is in effect; just because we invoke rule zero does not mean that the
DM
is your enemy!
The rule system is
Basic Fantasy RPG
with house rules
Characters can definitely die (you have
no
plot immunity)
Not everything can be killed in a straight-up combat; plan to run
Your characters aren’t heroes, you’re treasure hunters
Describe what you’re doing, don’t expect to just roll for everything
Yes, you should map or plan on getting lost
Game is a
game,
treat it as such.
Game is beer and pretzels; we’re here to have fun and play a game
Game is a sandbox; you can adventure where you will, including too far for your own good
You must return to town at the end of the session or suffer consequences
The game is an open table; if you show up, you can play
You can also construct missions with certain people and their characters if you like
Game is episodic; you don’t have to show up for every session to have fun
No overarching storyline except those you make, and the normal machinations of the world
The adventure is
out there,
not in town
Characters
New and replacement characters all start at first level
Only human characters unless you have a chit for a nonhuman character
Stats – pick one of:
Roll 3d6 x7, drop and arrange
Roll 3d6 straight down; you may roll 4d6h3 for
one
stat as you roll
You can have more than one character, but you can only play one at a time
No “evil” characters (
PvP
doesn’t make for a great game)
DM
‘s house
We have cats and dogs. Both are quite friendly
No smoking
Prefer no drinking at the table, definitely no drugs