Troll, Ice

Troll, Ice

Armor Class 14
Hit Dice 2
No. of Attacks 2 (claws)
Damage 1-6/1-6
Movement 30’
No. Appearing 1-6
Save As F2
Morale 9 (7)
Special Attacks nil
Special Defenses Immune to cold,
Magic weapons to hit

This relative of the normal troll closely resembles its stronger cousin except that it has a very cold, semi-transparent body. These creatures dwell in moist areas of dungeons, usually near running water, and have the regenerative powers of a normal troll but at a rate of 2 hit points per melee round, so long as the regenerating members can immerse themselves in water. A severed limb can move a distance of 30’ in search of water and will always move towards water if there is some in range.

The ice troll attacks with two claws for 1-6 hit points of damage each.  They may be directed against different opponents.

Ice trolls are unaffected by cold and can only be hit by magical weapons or missiles. Fire inflicts double damage on them.

They have superior (90’) darkvision and an acute sense of smell.

(Adapted from the Fiend Folio)